Month: June 2017

D&D 5e – Rolling for Initiative! (combat encounters)

Roll For Initiative   Initiative Checks At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act […]

D&D 5e – Death Saving Throws

Dropping to 0 Hit Points – Death Saving Throws   When you drop to 0 hit points, you either die outright or fall unconscious, as explained in the following sections. Instant Death Massive damage can kill you instantly. When damage reduces you to 0 hit points and there is damage remaining, you die if the […]

D&D 5e – Saving Throws

Some people get a little confused about all the “throws” in a typical D&D 5e game, and one of the most common misunderstood one is the saving throw. A saving throw is an ¬†attempt to resist a spell, a trap, a poison, a disease, or a similar threat When you are subject to an unusual […]